First Job
[edit]Rogue
- Note: Dual Blades do not have Keen Eyes nor Lucky 7, for obvious reasons.
Nimble Body: Increases accuracy and avoidability by up to 20 points. Max is 20 points.
Keen Eyes: Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.
Disorder: Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.
Dark Sight: Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.
Double Stab: Uses a dagger to attack an enemy twice. Max is 20 points.
Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.
[edit]Second Job
[edit]Assassin
Claw Mastery: Increases Mastery % (but not for Lucky Seven), Accuracy, and maximum amount of throwing stars per set. Max is 20 points.
Critical Throw: Much like the Bowman critical shot, allows any thrown star to deal double damage at a max 50% rate. Requires 3 points in Claw Mastery. Max is 30 points.
Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.
Claw Booster: Increases claw attacking speed. Requires 5 points in Claw Mastery. Max is 20 points.
Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.
Drain: Throws a star and heals self in relation to the amount of damage done. Cannot heal more than half the character's HP or more than the monster's HP. Drain effect will not be reversed on undead monsters. Requires 3 points in Endure. Max is 30 points.
[edit]Bandit
Dagger Mastery: Increases accuracy and minimum damage (Mastery %). Max is 20 points.
Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.
Dagger Booster: Increases dagger attacking speed. Requires 5 points in Dagger Mastery. Max is 20 points.
Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.
Steal: Steals an item from multiple enemies. Maximum of one successful steal per monster. Requires 5 points in Haste. Max is 30 points.
Savage Blow: The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.
[edit]Dual Blade 2nd Job
[edit]Blade Recruit
Level 20-29
Katara Mastery: Increases your Katara mastery and accuracy. This skill only applies when your character is equipped with a Katara.
Triple Stab: Uses a Katara to attack multiple enemies three times.
Katara Booster: Uses HP and MP to enhance the attack speed of Daggers and Kataras. Can only be used when your character is equipped with both a Dagger and a Katara.
[edit]Blade Acolyte
Level 30-54
Endure: Allows you to recover extra HP and MP.
Self Haste: Increases your Speed and Jump for a set amount of time.
Fatal Blow: Allows you to perform up to 8 consecutive attacks on an enemy.
Slash Storm: Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases.
[edit]Third Job
[edit]Hermit
Alchemist: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Meso Up: Temporarily increases the amount of meso dropped by monsters killed by the party. Max is 20 points.
Shadow Partner: Also known as "CopyCat", uses a Summoning rock to create a shadow that mimics your actions. Mimics normal attacks at 80% and skills at 50% damage. If your attack criticals, the mimiced attack will as well. The shadow's attacks also use throwing stars. Max is 30 points.
Shadow Web: Holds monsters in their locations for a short amount of time. Max is 20 points.
Shadow Meso: Throws meso instead of using up MP. May rarely boost damage by 50%, and ignores defense bonus (red skull) and magic defense bonus (blue swirl) skills. Requires 5 points in Meso Up. Max is 30 points.
Avenger: Uses three throwing stars to create a large shuriken which is thrown in a straight line. The Avenger-star can attack multiple enemies. Max is 30 points.
Flash Jump: Shoots forward a large distance in mid-air. Fastest movement skill in the game. Requires 5 points in #Avenger. Max is 20 points.
[edit]Chief Bandit
Shield Mastery: Increases the defense of an equipped shield. Max is 20 points.
Chakra: Uses MP to increase the idle HP regeneration rate. Only lasts while HP is less than 50%, and is cancelled by moving or taking damage. If cancelled by taking damage, the damage is increased. Max is 30 points.
Assaulter: Attacks an enemy by slashing through it. Can stun at a certain rate. Max is 30 points.
Pickpocket: Causes an enemy to drop meso coins upon taking damage at a certain rate. Requires 3 points in Meso Explosion. Max is 20 points.
Band of Thieves: "Summons" thieves to attack nearby monsters. No item required, and number of thieves increases with levels. Max is 30 points.
Meso Guard: Blocks half of the damage taken while reducing the player's mesos by a certain % of the damage blocked. Note: faulty description given in-game, no limit on meso used up before deactivating. Requires 3 points in Chakra. Max is 20 points.
Meso Explosion: Detonated meso on the ground to cause a large amount of damage. Highest-dealing attack in the game, but very inefficient money-wise and difficult to set up. Max is 30 points.
[edit]Dual Blade 3rd Job
[edit]Blade Specialist
Level 55-69
Tornado Spin: Dashes forward to inflict a powerful spin attack on multiple nearby enemies.
To use: or to rush, and to perform the attack.
Lv. 20 Ability: Can be used with Lv. 10 or higher Flying Assaulter
To use: or to rush, and to perform the attack.
Lv. 20 Ability: Can be used with Lv. 10 or higher Flying Assaulter
Flashbang: Throws a flashbang to blind multiple enemies nearby and decrease their Accuracy for a set amount of time.
Flash Jump: When mid-air, you can jump again in the same direction using this skill. The Jump distance increases as you advance your skill level.
[edit]Blade Lord
Level 70-120
Bloody Storm: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.
Advanced Dark Sight: Enhances Dark Sight to allow you to sometimes successfully attack while using Dark Sight, without canceling that ability.
Mirror Image: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.
Owl Spirit: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase by 1.5x. However, the effect will be restricted on some skills.
Upper Stab: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.
Flying Assaulter: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump.
[edit]Fourth Job
[edit]Common
The following skills are common with all three jobs.
Maple Warrior: Increase party's every stats by certain percentage.
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
Venom: You attack after coating your star/dagger/katara with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.
The skills below belong to only Night Lord and Shadower.
Shadow Shifter: With great reflexes, enables one to avoid the monster's attack.
Taunt: Provokes a monster, causing its general defense to increase. As a result, EXP earned and drop rate for items will increase for this monster.
Ninja Ambush: For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.
[edit]Night Lord
Shadow Claw: Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.
Triple Throw: Attacks one monster by simultaneously throwing 3 stars.
Ninja Storm: Summons ninjas to push back surrounding monsters.
[edit]Shadower
Smokescreen: Sets off a smoke grenade to escape from a tight situation. All members of the party in the vicinity of smoke will not receive damage while the smokescreen is up.
Assassinate: Strikes an unsuspecting monster at its vital spots 4 times. The last strike can be lethal with a given success rate. Only works with Dark Sight enabled.
Boomerang Step: With great quickness, stabs multiple monsters TWICE. Under the set success rate, the monsters attacked will be stunned.
[edit]Blade Master
Level 120-200
Final Cut: Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. Once you activate this ability, your attack rate increases for a set duration. The amount of HP consumed, the damage, and the attack enhancement effect vary depending on the gauge. However, the attack rate enhancement effect is restricted on some skills.
Monster Bomb: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.
Sudden Raid: Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies.
Chains of Hell: When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 12 times. However, stationary monsters have to be in range.
Mirrored Target: Disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.
Thorns: Grants a higher chance of getting critical attacks. Party members only gain half of the effect, and the skill is restricted when you use abilities with high critical chances.